Haha, the Sega 32X is always my favorite! I had it, and the same thing happened to me when I first tried Star Wars Arcade. I remember having a 32x in order to play Star Wars Arcade, which was awesome at the time. Think that was also the only game we were ever able to find that was at all playable or worth a shit. Hilarious that Tiger made the list twice as well.
Best Video Game Consoles of 2019
"WatchMojo" Another Top 10 Worst Video Game Consoles (TV Episode ) - Release Info - IMDb
Sean Tirman. Category: Tech. And the industry has been a battlefield for competing brands throughout the entirety of it — with everyone vying for a seat at the top. Year Released: Units Sold: 9. Though they have been relegated to a game developer role, Sega used to be one of the most prolific console producers in video game history. Their biggest problem was that they tended to tackle technologies that were a bit before their time and, therefore, not consumer- or developer-friendly. The Sega Saturn was one such console.
The Top 10 Worst Consoles
We all remember our first videogame console -- the moment we brought it home, the first time we powered it on, and the instant we first played a game that radiated our screen with beautiful graphic goodness. If you're anything like us, your first console was only the tip of the proverbial iceberg, and what began as a one-system household quickly evolved into a gamer's Mecca with consoles littering your living room. In the spirit of our healthy gaming obsession, IGN has forged a list of the Top 25 Videogame Consoles of All Time, where we have selected and ranked the most influential systems in the history of gaming to be revealed five consoles at a time for five straight days. Each console on the list ahead was selected for its influence on the industry and the gaming culture as a whole, with special consideration for their benchmark titles, peripherals, monetary success, and total hardware sold. But beyond sales figures and critical reception, one of the biggest contributing factors in our ranking process was our lasting impressions of each console, and how it contributed to our love for gaming and inspired us to become involved in the industry.